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Civ 5 ai mods
Civ 5 ai mods












civ 5 ai mods

The core of the project, the Community Patch, is a DLL-based mod that can be used independently of all other mods in the Project in order to improve your Civilization V experience. It consists of a collection of mods (see below) that are designed to work together seamlessly. Started in 2014, Vox Populi (formerly known as the "Community Balance Patch") is a collaborative effort to improve Civilization V's AI and gameplay.

  • 4.7 CBO - Compatibility Mod (No-EUI Version).
  • 4.6 CBO - Compatibility Mod (EUI Version).
  • 4.4 Civ 4 Diplomacy Features by Putmalk.
  • Pottery, Animal Husbandry, Mining, Archery, The Wheelĩ This element applies to the starting XP of military units.ġ0 This element applies to the number of XP that military units earn from combat.

    civ 5 ai mods

    Pottery, Animal Husbandry, Mining, Archery

    civ 5 ai mods

    The gameplay bonuses they receive from their special difficulty level are cumulative with the bonuses below, so if the player chooses Deity difficulty, the AI will receive 90% of 75% (or 67.5%) of the normal Unhappiness from its cities and population. The player's chosen difficulty level also affects the AI leaders. The AI plays on a special difficulty level (as detailed under "AI" in the table below) and receives all of the appropriate bonuses. Players receive gameplay bonuses that diminish as the chosen difficulty level increases. Pottery, Animal Husbandry, Mining, The Wheelġ This element applies to the amount of Food that cities must store to increase their Population.Ģ This element applies to the Production and Faith costs of units.ģ This element applies to the Production costs of buildings.Ĥ This element applies to the Production costs of wonders.ĥ This element applies to the Production costs of national projects, such as the Manhattan Project.Ħ This element applies to the amount of Production that must be contributed to complete international projects, such as the World's Fair.ħ This element applies to the Gold maintenance costs of buildings.Ĩ This element applies to the Gold maintenance costs of units. The gameplay bonuses they receive from Chieftain difficulty are cumulative with the bonuses below, so if the player chooses Deity difficulty, the AI will receive 60% of 60% (or 36%) of the normal Unhappiness from its cities and population. * This element is either a holdover from Civilization IV or is never used in the code, so it has no effect on gameplay. The AI plays on Chieftain difficulty and receives all of the appropriate bonuses. In Vanilla and Gods & Kings Player Bonuses














    Civ 5 ai mods